One of a planned series of add-ons for Unreal Tournament 2004, based on the long-running 2000AD comic strip Strontium Dog. My brilliant (if somewhat over-ambitious) master plan was to build up a series of standalone character and weapon models which could then be used to create a total conversion. See the Strontium Dog website for more info on this project.

While the base mesh is entirely my own work, the texture map is based heavily on Carlos Ezquerra's original artwork and contains parts scanned directly from the pages of the comic. I've tried to create a single cohesive texture map, painting some parts myself, whilst hopefully retaining the look and feel of Carlos' iconic artwork.